Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic
Gergő Richárd Ézsiás

Gergő Richárd Ézsiás

Game Developer
Szeged

Summary

Thanks to my passion for the games and the game development, I've learned fast to understand most of the game development areas. At first by self-taught, and later in game development courses and in my jobs. I got experience mostly as a game designer and a qa tester, but also in coding, modeling/texturing and even in making animations. I can work well by myself, I have a strong analytical thinking and creative mind, but have the ability to build a good team, and relationships, manage and work on projects with artists, other colleagues and communicate with IP holders as I've actually worked as the product owner of the DLCs, which I designed and coded. I always do my job in that way, if I complete a project, it should be done well, not just finished.

Overview

2
2
years of professional experience

Work History

QA tester

Wildcore Games
1 2024 - Current

Rock Kommander (Android, iOS)


  • Although I worked as designer before, because of my analytical thinking, previous experience in QA work, and a sadly unexpected group layoff, I had the opportunity to work as QA tester and got more experience in teamwork, communication, JIRA ticket management and in all sort of the QA job
  • Besides, although I was junior QA colleague, the leads of the company noticed my insight in more areas of the game development, so I had part in the discussions about new features and even got experience in release management.

Designer/QA tester

Zen Studios
09.2022 - 12.2023

Pinball FX - Verne’s Mysterious Island (PC, Playstation, XBox, Nintendo Switch)


Pinball M - Duke Nukem’s Big Shot Pinball (PC, Playstation, XBox, Nintendo Switch)


Pinball Designer


  • As the pinball designer of both DLC, I was the product owner of these projects and got experience in cooperating and build good relationship with artists, animators, other designers, and testers, make design decisions and manage the creative work from the concept to the release, besides communicating with the IP holder about the state of the project Meanwhile I've drew the layout, I designed the game modes according to the theme, designed the music and SFXs, the voiceovers, the animations, editing tutorial videos and other footages and putting them together by virtual coding, using the Zen Studios own engine under Unreal Engine 4
  • During my work, in addition to these tasks, as I particularly enjoyed and proved to be talented, I put together all of the 2D animations in both DLCs, from assets created by 2D artists.


Mini Golf Galaxy (PC)


Level Designer/QA tester


  • I joined the project just before its early access as a level designer and I made several maps to the game, although in this part of the project I continuously had a part in the QA work as well, as during my work I created bug tickets in JIRA with detailed description and attachments and continuously kept contact with the QA lead about them.

Education

Game Development

Planet Taxi Game Development Courses
05.2022

BA/BSc - History

University of Szeged
Szeged, Hungary
04.2001 -

Skills

Game Design

Languages

Hungarian
English

Timeline

Designer/QA tester

Zen Studios
09.2022 - 12.2023

BA/BSc - History

University of Szeged
04.2001 -

Game Development

Planet Taxi Game Development Courses

QA tester

Wildcore Games
1 2024 - Current
Gergő Richárd ÉzsiásGame Developer