Summary
Overview
Work History
Education
Skills
Certification
Languages
Interests
Timeline
CustomerServiceRepresentative
Richárd Szűcs

Richárd Szűcs

Budapest

Summary

An innovative Programmer with three years of experience, specializing in VR and game development. Adept at identifying programming errors. Likes to work both on teams or alone. Constantly trying to improve his skillset.

Overview

4
4
years of professional experience
1
1
Certification

Work History

Accountant Intern

Adó-Art Studio
08.2024 - Current
  • Quickly and accurately processed payments, credits, and other transactions using company software applications.
  • Completed balance sheet reconciliations and profit and loss statements with high accuracy.
  • Prepared working papers, reports and supporting documentation for audit findings.
  • Collected and reported monthly expense variances and explanations.

Game Developer

Xreal Games
02.2022 - 02.2024

Worked on developing VR games for Oculus Quest 2 and other devices. Used C++ and Unreal Engine Blueprints.

My work experiences include:

  • Worked on two shooter VR games: Gambit and Zero Caliber 2.
  • Creating intractable actors.
  • Creating destructible actors, that also spawns enemies.
  • Spawning weapons and other actors with particles and animation.
  • Rotating and transforming actors in 3D.
  • Worked on issues with throwable actors. Including physics and multiplayer problems.
  • Creating intractable and non-intractable widgets.
  • Worked on weapon and player skin changes.
  • Worked closely with the QA team, to find and debug issues.
  • Experience with Jira and Slack for communication and workflow management.
  • Experience with Perforce version control.

VR Car Programmer

Budapest University Of Technology And Economics
09.2020 - 12.2021

Visualization of data to Unity and Oculus Rift. The data coming from a toy car, controlled by either the user or an AI. The car also had cameras and sensors for the data. This was also used for my thesis.

Work experiences:

  • Getting data from a ROS2 system.
  • Turning data into objects and indicators in a Unity Scene for the user.
  • Creating custom scripts for the VR Controller to suit the purpose of the project.
  • Translating between different coordinate systems.

Education

Bachelor of Science - Computer Science Engineering

Budapest University of Technology And Economics
Budapest, Hungary
06-2022

Skills

  • C knowledge
  • C# knowledge
  • Experience with Version Control
  • Experience with Unity
  • Experience with Unreal Engine 4
  • Usage of Visual Studio
  • Usage of Jira
  • Experience with VR applications and Games
  • Some experience coding in C, Javascript and Java
  • Ability to learn other programming languages quickly

Certification

Drivers License


C1 English

Languages

Hungarian
Native language
English
Advanced (C1)
A1

Interests

  • Powerlifting
  • Pro-Wrestling
  • Basketball
  • Reading books
  • Playing Video Games (mainly RPG, sport and Single Player FPS games)

Timeline

Accountant Intern

Adó-Art Studio
08.2024 - Current

Game Developer

Xreal Games
02.2022 - 02.2024

VR Car Programmer

Budapest University Of Technology And Economics
09.2020 - 12.2021

Bachelor of Science - Computer Science Engineering

Budapest University of Technology And Economics
Richárd Szűcs