Enhanced player experience by designing innovative game mechanics and systems.
Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
Collaborated with cross-functional teams to develop engaging game content and mechanics.
Create a well-round documentation for each project from start to finish.
Ensured a coherent visual identity for games by collaborating closely with artists during asset creation stages from concept art to final implementation in-game engines.
Strengthened company''s intellectual property portfolio by contributing original ideas in brainstorming sessions and concept pitches, fostering a culture of innovation within the team.
follow and manage EU jurisdiction requirements & regulations
create certification documents (BMM)
research & target the asian market
onboard and help new team members
Assistant Lecturer
University of Szeged
09.2013 - 08.2018
main research topics: online gaming, gamification, motivation, life satisfaction, research methodology
main courses: social psychology, online gaming and gamification, socialization and psychology of social environment, service learning, thesis supervisor (MA/BA) of 65 students in 5 years, etc.
main roles in the institution: teaching, guiding and supporting students, leading project works
Project Manager
University of Szeged
01.2017 - 01.2018
our team was founded to develop a prosocial mobil gaming application for enhancing social skills of people with schizophrenia
Training Specialist
Jánoshalmi Subregion Healthcare Center
11.2012 - 04.2013
stress management and burnout training for groups (500+ hour)
HR Manager
Mind Center Ltd
01.2010 - 01.2013
responsible for designing and implementing innovative solutions in human resource (gamification, engagement, motivation, burn-out, talent management, market research, career management)
partner companies: 576 Kbyte, Nestlé, Scanfil, Nexon, etc. (50+ to 10000+ employees)
personal projects: roleplay based career management, prevention of fraud and misuse in franchise systems, social competence development for IT employees, etc.